I don't like the AACS people.
Apparently they think that a computer is "secure" if the user can't access the data on it, which is the most perverse definition of security that I've ever seen. If I couldn't access data on my computer, I'd call it "broken".
I wonder how key expiring works? Is there a limit to how many keys can be revoked? What if someone compromised thousands of keys--would it be possible to revoke them all?
Wednesday, April 11, 2007
Monday, April 9, 2007
Ooh lookie!
Apparently, the Electric Sheep Company has sent a search spider onto the SL grid. Looks like something we might want to get for the TG, as well. It detects for-sale items, and allows you to search for them. It passes the Hat Test (TM, Patent Pending), and diligently returns results for hats to buy in SL. However, it doesn't look like it can access the various types of interactive vendors that are common on the TG.
Sunday, April 8, 2007
Have fun with There
There is too expensive.
$1 USD buys you 1,800 "ThereBucks" or T$.
However, it costs 5,000+ T$ to submit something to the catalog, and the "wholesale price" that There charges when you sell an item to someone is, for the cheapest item (a "kincknak"), T$200. This means that, for all practical purposes, nothing in-world can be sold for less than T$200, and nothing can be given away free.
That's probably why all the SL people don't like There. I hate to join the long tradition that Second Life Insider has of slamming various virtual worlds, and I haven't actually seen what this does to the There world, but There certainly seems far more expensive than it ought to be. Especially when compared to SL, where uploads are L$10, objects can be built for free, and there is no per-item cost.
I wish people had done more research on virtual world economics in non-game worlds. Castornova, the only person in the field, as far as I know, seems to only be interested in game-type worlds.
$1 USD buys you 1,800 "ThereBucks" or T$.
However, it costs 5,000+ T$ to submit something to the catalog, and the "wholesale price" that There charges when you sell an item to someone is, for the cheapest item (a "kincknak"), T$200. This means that, for all practical purposes, nothing in-world can be sold for less than T$200, and nothing can be given away free.
That's probably why all the SL people don't like There. I hate to join the long tradition that Second Life Insider has of slamming various virtual worlds, and I haven't actually seen what this does to the There world, but There certainly seems far more expensive than it ought to be. Especially when compared to SL, where uploads are L$10, objects can be built for free, and there is no per-item cost.
I wish people had done more research on virtual world economics in non-game worlds. Castornova, the only person in the field, as far as I know, seems to only be interested in game-type worlds.
Thursday, April 5, 2007
Tuesday, April 3, 2007
Sunday, April 1, 2007
"Democratic Republic"
What do all these countries have in common?
It's more likely that whoever named these places wanted them to be democratic and republican, but the system broke down, or, in some cases, never really got off the ground. Why is it so hard to put together a good democracy?
- Republic of Cuba
- People's Republic of China
- Democratic Republic of the Congo
- Democratic People's Republic of Korea (North Korea)
It's more likely that whoever named these places wanted them to be democratic and republican, but the system broke down, or, in some cases, never really got off the ground. Why is it so hard to put together a good democracy?
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